![]() |
|
|||||||
| Home | Forum | Register | Blogs | FAQ | Donate | Members List | Gallery | Downloads | Servers | Calendar | Search | Today's Posts | Mark Forums Read |
| Notices |
H-Town ShoutBox
[Archives]
|
||||||
|
||||||
|
||||||
|
||||||
![]() |
|
|
Thread Tools | Display Modes |
|
|
#1 | ||
|
Potential Kinetic Energy
|
Some ini tweaks I found on the net. Theres some good stuff in here, including stuff on aim centering and mouse tweaks. Check it.
This is from another forum. Quote:
Quote:
__________________
Mind as muscle, Body as energy, Spirit as thought.
|
||
|
|
|
|
|
#3 |
|
Potential Kinetic Energy
|
Yeah i noticed there are a few centerfire settings in that .ini, best bet to find them all. I also found that just turning off blur, glow and bloom then enabling highpolychars is a good compromise between quaility and performance.
__________________
Mind as muscle, Body as energy, Spirit as thought.
|
|
|
|
|
|
#4 |
|
Get yer head out yer ass
|
I used some of the tweaks for fps,some I already had and now I don't seem to go under 100 fps.That was a good find Eye.Might even be able to turn up some settings.
|
|
|
|
|
|
#5 |
|
Potential Kinetic Energy
|
Moar tweaks.
This link even has a formula for making ut3 aiming feel like 2k4, seemed to make a difference, I found out I had mouse accel on too lol. http://www.fragonsight.com/forum/fos...t3-tweaks.html
__________________
Mind as muscle, Body as energy, Spirit as thought.
|
|
|
|
|
|
#6 |
|
HTM Founder
Site Admin
|
That's a very nice compilation of tweaks zen, thanks.
![]() Come to think of it.... I think I'll paste it all here just in case the other site goes bye bye. ![]() UT3 Tweaks Crotale's tweaks from the BeyondUnreal forums: Quote: Ultron has an awesome tweak thread over on Epic Forums as well. [FoS readers: Ultron's tweaks follow these. Crotale has included many of them here.] _____________________________ INI TWEAKS 1. Want a few more frames per second? Open your UTEngine.ini, which is located in a folder called My Documents\My Games\Unreal Tournament 3\UT Game\Config. Find the [SystemSettings] section and change DepthofField=True and Bloom=True to DepthofField=False and Bloom=False. Also, set Trilinear=False and MotionBlur=False. A few more tweaks that may help your fps are listed below. Be warned, these settings may dramatically reduce the "eye candy" to a non-existent status. StaticDecals=False DynamicDecals=False DynamicLights=False DynamicShadows=False LightEnvironmentShadows=False Distortion=False DropParticleDistortion=False SpeedTreeLeaves=False SpeedTreeFronds=False OnlyStreamInTextures=False LensFlares=False FogVolumes=False FloatingPointRenderTargets=True Trilinear=False 2. Is your game crashing upon playback of the Single Player Campaign video? Try this UTEngine.ini tweak: Locate the section called [Engine.ISVHacks] and change PumpWindowMessagesWhenRenderThreadStalled=False to PumpWindowMessagesWhenRenderThreadStalled=True 3. Tilde key not bringing up the Console? This will fix it: Open the UTInput.ini in your Configs folder as listed in number 1 above and find the section called [Engine.Console] and change ConsoleKey=F10 to ConsoleKey=Tilde. 4. Wanna kill off the death messages? Open the UTGame.ini and change the following: [UTGame.UTDeathMessage] bNoConsoleDeathMessages=True to read bNoConsoleDeathMessages=False [UTGame.UTTeamDeathMessage] bNoConsoleDeathMessages=True to read bNoConsoleDeathMessages=False 5. How do I uncap my FPS? Open UTEngine.ini, and in the section [Engine.GameEngine] set bSmoothFrameRate=False 6. How do I disable mouse acceleration? In the UTInput.ini, set the following: [UTGame.UTConsolePlayerInput] bViewAccelerationEnabled=false 7. How do I turn off the Startup Movies (more like commercials if you ask me)? Script out the following line in the UTEngine.ini as shown below: [FullScreenMovie] ;+StartupMovies=Copyright_PC ;+StartupMovies=EpicLogo ;+StartupMovies=MidwayLogo ;+StartupMovies=UE3_logo ;+StartupMovies=Nvidia_PC ;+StartupMovies=Intel_Duo_Logo ;+StartupMovies=UT_loadmovie1 8. How do I disable Bobbing? UTGame.ini [UTGame.UTPawn] Bob=0.0 bWeaponBob=false [UTGame.UTPlayerController] bLandingShake=false 9. Throw Weapon http://www.unrealnorth.com/forum.php...topic&id=50559 There is no throw weapon button in configure controls menu. Weaponthrowing is available through ini-editing IF the mutator Weapon-Respawn is loaded. All you have to do, is modify the [Engine.PlayerInput] section of the UTInput.ini by adding a last line with your binding: Bindings=(Name="Name of the Key, e.g. Spacebar", Command="ThrowWeapon") for example to bind the function to SpaceBar: Bindings=(Name="SpaceBar", Command="ThrowWeapon") 10. How do I make my mouse sensitivity like it was in UT2004? Lets dig the ut2004 settings to get some info first. -Open user.ini in your ut2004/system folder and serch for "MouseSensitivity" -Get the number associated with it. -Run UT3 and set the mouse sensitivity to 1, then exit. -open UTInput.ini in your C:\Documents and Settings\<user>\My Documents\My Games\Unreal Tournament 3 Demo\UTGame\Config folder -set bViewAccelerationEnabled=False -set MouseSensitivity=5 And now to set the rotation to the same as your 2k4 rotation: Take your UT2k4 sensitivity that we got in the first step and multiply it by 2.4 Here is an example:: UT2004 sens was .50, multiplied by 2.4 gives me 1.2. This is the number that we will use to get UT3 to feel the same. A few lines down in the same file as above (UTInput.ini) you will find: Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX") Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY") And we will add the new rotation speed into it like this: Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX Speed=1.2") Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY Speed=1.2") Save and close UTInput.ini This setting will stick unlike any changes to the MouseSensitivity setting. 11. Does the game crash and give you the dreaded BSOD on startup? Try this: In the UTEngine.ini, under the section of [Engine.ISVHacks], set bInitializeShadersOnDemand=True 12. Do you want to change the names of pickups, weapons, vehicles, and change death messages? You need to go into the utgame.int file in C:\Program Files\Unreal Tournament 3\UTGame\Localization\INT. Make sure you change the files from being READ ONLY as well. Example of custom Deathmessage [UTDmgType_LinkBeam] DeathString="`k |**GREEN SHAFT**| `o" FemaleSuicide="`o shafted herself." MaleSuicide="`o shafted himself." Weapons Name [UTWeap_Translocator] ItemName=Translocator PickupMessage="XLOC" Vehicle Name [UTVehicle_Cicada] VehiclePositionString="in a Cicada" VehicleNameString=|++CICADA++| Pickups [UTArmorPickup_Vest] PickupMessage="50a" 13. How do I change my preferred team? Open your UTGames.ini, and in the [DefaultPlayer] section, make this change (the italicized text): Default Player team=255 Blue Player team=1 Red Player team=2 14. How do I change to an alternate directory for storing "My Documents" game folders? Try this. 15. How do I change the colors of my crosshair: in UTWeapon.ini, add the following line: CrosshairColor=(R=a,G=b,B=c,A=d) a, b, c and d are numbers between 0 (none at all) and 255 (all out). a: amount of Red b: amount of Green c: amount of Blue d: transparency of the crosshair (advised to keep this at 255). Adding the line to the [UTGame.UTWeapon] changes the default color of the weapons. Adding the line to any of the weapon paragraphs ([UTGame.UTWeap_<something>]) changes this weapon's color from the default setting to whatever you enter there. 16. How do I add armour parts from one faction to another? http://forums.beyondunreal.com/showp...1&postcount=71 _____________________________ CONSOLE COMMANDS Console Commands In UT3 you can open and close the in-game command console at any time by pressing the ~ key (key below ESC), or by pressing the TAB key. There are a range of console commands you can use, and below is a list of the most common commands and a brief description for each: General Commands Say [text] - Shows specified text in global chat Teamsay [text] - Shows specified text in team chat FOV [degrees] - Changes the Field of View to the specified degrees Slomo [speed] - Alters the speed of the game to the value specified. Values above 1 speed up the game, values below 1 slow it down Showhud - Toggles whether to display or hide the HUD Setbind [Key,Command] - Binds the specified command to the specified key Setsensitivity [value] - Changes your mouse sensitivity to the specified value Shot - Takes a screenshot in .BMP format Exec [filename] - Executes a file under the \Program Files\Unreal Tournament 3\Binaries directory Brightness [value] - Changes the brightness to the specified value Contrast [value] - Changes the contrast to the specified value Gamma [value] - Changes the gamma to the specified value Demorec [demoname] - Starts recording an in-game demo with the name specified Stopdemo - Stops recording a demo Demoplay [demoname] - Plays back a demo with the name specified Switchlevel [mapname] - Changes the level to the map specified Switchteam - Toggles you to the other team Suicide - Kills your character Open [mapname or IP] - Loads up the specified map, or joins the specified IP address Reconnect - Reconnects to the last connected server Disconnect - Disconnects from current server Exit, Quit - Exits the game to desktop immediately Information Commands Stat FPS - Toggles the display of your framerate Stat Net - Toggles the display of network statistics including Ping Stat Audio - Toggles information about the audio system Stat Engine - Toggles information about the rendering system Stat Game - Toggles information about the game engine Cheat / Fun Commands Behindview - Toggles between 1st and 3rd person view God - Makes your character indestructible, toggles on or off Fly - Allows your character to fly Ghost - Allows your character to fly and move through solid objects Walk - Switches off Fly and Ghost modes Allweapons - Gives you all weapons Allammo - Gives you maximum ammo for all your weapons Loaded - Gives a combination of all weapons and all ammo Playersonly - Freezes all bots Addbots [number] - Adds the specified number of bots to the current game Killbots - Kills all bots in the game Giveweapon [itemname] - Gives yoou a weapon with the specified name. For example to summon the instagib rifle, or translocator, try the following commands: Instagib Rifle: giveweapon utgame.utweap_instagibrifle Translocator: giveweapon utgamecontent.UTWeap_Translocator_Content Summon [itemname] - Summons an item/vehicle with the specified name. For example, to summon vehicles, try the following commands: Fury: summon utgamecontent.utvehicle_fury_content Hellbender: summon utgamecontent.utvehicle_hellbender_content Darkwalker: summon utgamecontent.utvehicle_darkwalker_content Manta: summon utgamecontent.utvehicle_manta_content Scorpion: summon utgamecontent.utvehicle_scorpion_content Cicada: summon utgamecontent.utvehicle_cicada_content Goliath: summon utgamecontent.utvehicle_goliath_content Nemsis: summon utgamecontent.utvehicle_nemesis_content Paladin: summon utgamecontent.utvehicle_paladin_content Hellfire SPMA: summon utgamecontent.utvehicle_spma_content Raptor: summon utgamecontent.utvehicle_raptor_content Ultron's tweaks from the Epic UT3 forums: Quote: There are 4 configuration files we will edit using a text editor like Notepad or Editpad. These can be found in My Documents\MyGames\Unreal Tournament 3\UTGame\Config. They are: UTEngine.ini UTGame.ini UTInput.ini UTWeapon.ini - I have three goals: 1) To show a highly-compatable setup that allows players with older, lower-end video cards to play the game, and to help weed out technical issues by troubleshooting from a basic configuration. 2) To show a super high quality setup that allows players to play with the best possible graphics, regardless of framerates. 3) To fix a number of issues that many like myself do not like. This last section will have no real effect on graphics or performance. Another thing, nothing that I write here is above constructive criticism. If you have technical reason why anything I say is incorrect, please reply to this thread with any corrections. Without further ado... - --- SECTION I - High Performance Changes, and Troubleshooting --- Open your UTEngine.ini file. Most of the changes will occur here. Note: This _will_ make the game look ugly, but it will provide more than double the framerates of a maximal quality setup. Note: I have the resolution set to 1024x768 here, but you can change it to whatever resolution you use either in the configuration file or in the game. Edit the following options like so: [Engine.GameEngine] bSmoothFrameRate=TRUE MinSmoothedFrameRate=0 MaxSmoothedFrameRate=60 This gives you a range of up to 60FPS in terms of smooth graphics, and works with the Vsync setup to ensure no screen tearing even at lower framerates. If you want to disable Vsync for any reason I recommend you set the bSmoothFrameRate option to FALSE instead. At that point the other SmoothedFrameRate lines are meaningless. But if you are using a LCD it will most likely have a refresh rate of 60Hz anyways, so it's not really neccessary to do that in that case. - [Engine.Client] MinDesiredFrameRate=60.000000 This ensures that dynamic lighting, decals, and possibly other visuals are not used if your framerates drop below a certain speed. In this case, 60FPS. I recommend this be set to your maximum refresh rate for your monitor. If it's a LCD it's most likely 60. If it's a CRT it's most likely 85Hz or higher. This setting is largely useless if you've already disabled all the graphic options in the SystemSettings section of the UTEngine.ini. - [SystemSettings] StaticDecals=False DynamicDecals=False DynamicLights=False DynamicShadows=False LightEnvironmentShadows=False CompositeDynamicLights=True DirectionalLightmaps=False MotionBlur=False DepthOfField=False Bloom=False QualityBloom=False Distortion=False DropParticleDistortion=True SpeedTreeLeaves=False SpeedTreeFronds=False OnlyStreamInTextures=False LensFlares=False FogVolumes=False FloatingPointRenderTargets=True Trilinear=False OneFrameThreadLag=False UseVsync=True UpscaleScreenPercentage=True Fullscreen=True AllowD3D10=True EnableHighPolyChars=False SkeletalMeshLODBias=0 ParticleLODBias=0 DetailMode=0 ShadowFilterQualityBias=1 MaxAnisotropy=0 MaxMultisamples=1 MinShadowResolution=32 MaxShadowResolution=512 ResX=1024 ResY=768 ScreenPercentage=100.000000 These settings pretty much strip all the high quality visual effects from the game, but it should be much clearer. The only graphical tweak I leave in there is the FloatingPointRenderTargets line, which is set to True. And that is because it allows you to see the Sniper Rifle tracer, and the smoke effects from behind the Flak ball, making it appear more like the Flak ball, instead of a glowing orange. - Another thing, if you have an older Nvidia or ATI card, perhaps one that meets the minimum system requirements, but not the recommended ones, you might try one of these options, depending on your video chipset. For older NVIDIA cards: [Engine.ISVHacks] UseMinimalNVIDIADriverShaderOptimization=True bInitializeShadersOnDemand=True For older ATI cards: [Engine.ISVHacks] DisableATITextureFilterOptimizationChecks=False - Another troubleshooting tip, regardless of video card: [Engine.ISVHacks] PumpWindowMessagesWhenRenderThreadStalled=True This prevents lockups in the cinematic videos in the single player campaign, and possibly other times. I have no idea why this isn't the default setting, or what it means, otherwise. - --- SECTION II - SUPER HIGH QUALITY CHANGES --- This is not a setup you use unless you have a high-end system that is powerful enough to make framerate issues irrelevant. I also have the resolution set here to 1024x768 for compatability sake. Be sure to use whatever native resolution is best for your monitor. [Engine.Client] MinDesiredFrameRate=0.000000 This ensures that, regardless of what framerates you are getting, you get all the eye candy. - [SystemSettings] StaticDecals=True DynamicDecals=True DynamicLights=True DynamicShadows=True LightEnvironmentShadows=True CompositeDynamicLights=False DirectionalLightmaps=True MotionBlur=True DepthOfField=True Bloom=True QualityBloom=True Distortion=True DropParticleDistortion=False SpeedTreeLeaves=True SpeedTreeFronds=True OnlyStreamInTextures=True LensFlares=True FogVolumes=True FloatingPointRenderTargets=True Trilinear=True OneFrameThreadLag=False UseVsync=True UpscaleScreenPercentage=True Fullscreen=True AllowD3D10=True EnableHighPolyChars=True SkeletalMeshLODBias=0 ParticleLODBias=0 DetailMode=4 ShadowFilterQualityBias=1 MaxAnisotropy=16 MaxMultisamples=1 MinShadowResolution=32 MaxShadowResolution=512 ResX=1024 ResY=768 ScreenPercentage=100.000000 You can set the MaxMultisamples to 2 or higher if you want to enable FSAA if you have Vista and DirectX 10, or you can make the changes in the control panel of your video card. - --- SECTION III - USEFUL CHANGES --- Okay now that we've gotten past all that, let's take a look at the other improvements we can do to the game, in order to make our experience better, regardless of graphics/framerate changes. Again, in the UTEngine.ini: [Engine.Engine] bAllowMatureLanguage=False This is if you have kids. It doesn't work without the first patch Epic is coming out with, yet. There is a similar setting in the UTGame.ini - I am not sure why. - [FullScreenMovie] ;StartupMovies=Copyright_PC ;StartupMovies=EpicLogo ;StartupMovies=MidwayLogo ;StartupMovies=UE3_logo ;StartupMovies=Nvidia_PC ;StartupMovies=Intel_Duo_Logo ;StartupMovies=UT_loadmovie1 This last section eliminates the startup movies from the game. This eliminates about 10 seconds of movies that play in the beginning. - And now we look into the UTGame.ini. [Engine.HUD] bMessageBeep=true - [Engine.DecalManager] DecalLifeSpan=10.0 The default is 30. I set this so that decals never last more than 10 seconds. If you're hardcore crazy you can set that to a really high number. - [UTGame.UTPawn] Bob=0.000 bWeaponBob=false Eliminates your weapon from bobbing up and down when your character moves. - [UTGame.UTPlayerController] bLandingShake=false This turns off an effect which can get annoying, quickly. - bNoMatureLanguage=true Why, this looks strangely similar to the UTEngine option. - bCenteredWeaponFire=True The game default is to slightly offset where you aim, compared to where the crosshairs of your HUD are, to either the left or to the right of it, depending on what hand you use. If you set WeaponHandPreference to HAND_Right then you will aim to the right of the crosshair, for example. So I set the bCenteredWeaponFire to True to fire at the center of your crosshair by default, regardless of which hand you choose, or if you use Hidden. - [UTGame.UTDeathMessage] bNoConsoleDeathMessages=false [UTGame.UTTeamDeathMessage] bNoConsoleDeathMessages=false These enable death messages for enemies when they perish, as well as teammates. - [UTGame.UTHUD] bShowDamage=false This can eliminate much of the red flashing when you take damage. - In the UTInput.ini: [Engine.PlayerInput] bEnableMouseSmoothing=False This turns off mouse smoothing. - Bindings=(Name="U",Command="showhud") Bindings=(Name="Z",Command="behindview") Bindings=(Name=";",Command="throwweapon") Bindings=(Name="F7",Command="stat fps") Bindings=(Name="F8",Command="togglescreenshotmode" ) Incidentally there is a difference between showhud and togglescreenshotmode. Showhud will leave your weapon in view. Togglescreenshotmode will hide your weapon. These are some recommended changes on my part, though you can use different keys. If you use a key that is already in use by another action, then just put a ; in front of the line you don't want to use. For example: ;Bindings=(Name="F7",Command="set D3DRenderDevice bUsePostProcessEffects False",Control=False,Shift=False,Alt=False) ;Bindings=(Name="F8",Command="set D3DRenderDevice bUsePostProcessEffects True",Control=False,Shift=False,Alt=False) - And now back to our tweaks. [UTGame.UTConsolePlayerInput] bViewAccelerationEnabled=FALSE This disables mouse acceleration. It's a good idea to do this and disable mouse smoothing at the same time. - You can open your UTWeapon.ini file and make the following changes. [UTGame.UTWeapon] CrosshairColor=(R=0,G=255,B=0,A=255) Note: GREEN Crosshair as opposed to the WHITE default. (Thanks Warden!) - [UTGame.UTWeap_InstagibRifle] Priority=14.3 I basically put an arbitrary number there in the Priority, making it a higher number than any of the other weapons. Basically if you come across an Instagib Rifle in the game (probably from a third party map, or enabled through a mutator) it puts the Instagib Rifle at the top of the priority list, something you cannot change in the in-game menu, currently. So when you hit SelectBestWeapon you'll be given it. - If you want to use a different splash page, create or copy a bitmapped image (.BMP file) that is 24-bit, and set to read-only, into the Program Files\Unreal Tournament 3\UTGame\Spash\PC folder. Be sure to rename the existing Splash.bmp file before copying the new image into there. The new image should then be renamed to Splash.bmp. - If you want to try to use all the different character models in the game that are available, click on F10 to open up the console, then type "unlockallchars" and you'll see the Necris become available, as well as some bonus characters in existing factions. Last edited by HTM|Minion; 10-24-2008 at 11:29 AM. |
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|