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Old 03-01-2008, 01:05 PM   #1
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Default Tweak list

Some ini tweaks I found on the net. Theres some good stuff in here, including stuff on aim centering and mouse tweaks. Check it.

This is from another forum.

Quote:
Edit the UTEngine.ini file. Edit the following options like so:

[Engine.GameEngine]
bSmoothFrameRate=TRUE
MinSmoothedFrameRate=0
MaxSmoothedFrameRate=0

This ensures smooth framerates regardless of your resolution. This also works with the UseVsync line below to prevent screen-tearing, something that can significantly reduce accuracy in gameplay. If you want to disable Vsync for any reason I recommend you set the bSmoothFrameRate option to FALSE instead. But if you are using a LCD it will most likely have a refresh rate of 60Hz anyways, so it's not really neccessary to do that in that case.

[Engine.Client]
MinDesiredFrameRate=60.000000

This ensures that dynamic lighting, decals, and possibly other visuals are not used if your framerates drop below a certain speed. In this case, 60FPS. If you choose at a later time to enable such graphical tricks, I recommend you set this to 0.000000 in order to guarantee that you see them at all framerate levels.

[SystemSettings]
StaticDecals=False
DynamicDecals=False
DynamicLights=False
DynamicShadows=False
LightEnvironmentShadows=False
CompositeDynamicLights=True
DirectionalLightmaps=False
MotionBlur=False
DepthOfField=False
Bloom=False
QualityBloom=False
Distortion=False
DropParticleDistortion=True
SpeedTreeLeaves=False
SpeedTreeFronds=False
OnlyStreamInTextures=False
LensFlares=False
FogVolumes=False
FloatingPointRenderTargets=True
Trilinear=False
OneFrameThreadLag=False
UseVsync=True
UpscaleScreenPercentage=True
Fullscreen=True
AllowD3D10=True
EnableHighPolyChars=False
SkeletalMeshLODBias=0
ParticleLODBias=0
DetailMode=0
ShadowFilterQualityBias=0
MaxAnisotropy=0
MaxMultisamples=1
MinShadowResolution=32
MaxShadowResolution=512
ResX=1280
ResY=1024
ScreenPercentage=100.000000

[FullScreenMovie]
;StartupMovies=Copyright_PC
;StartupMovies=EpicLogo
;StartupMovies=MidwayLogo
;StartupMovies=UE3_logo
;StartupMovies=Nvidia_PC
;StartupMovies=Intel_Duo_Logo
;StartupMovies=UT_loadmovie1

In the UTGame.ini

[UTGame.UTPlayerController]
bCenteredWeaponFire=True

The rest you can largely change in-game. But this should resolve any technical issues you have with the game, and prevent crashing.
Quote:
This section is for getting higher FPS and removing some of the unnesecery blur.

Open UTEngine.ini with ur editor.

[SystemSettings]
MotionBlur=False
DepthOfField=False
Bloom=True
QualityBloom=False
Trilinear=False <-improves FPS
UseVsync=False [SystemSettings]
ScreenPercentage=100.00000

//--- FIRE FROM THE MIDDLE OF THE SCREEN ---//

C://Documents and SettingsUsernameMy DocumentsMy GamesUnreal Tournament 3 DemoUTGameConfigUTGame.ini

[UTGame.UTEntryP_layer_Controller]
bCenteredWeaponFire=TRUE

[UTGame.UTP_layer_Controller]
bCenteredWeaponFire=TRUE


//--- REMOVE FPS CAP ---//

C:/ Documents and SettingsUsernameMy DocumentsMy GamesUnreal Tournament 3 DemoUTGameConfigUTEngine.ini
[Engine.GameEngine]

bSmoothFrameRate=TRUE
MinSmoothed_frame_Rate=125
MaxSmoothed_frame_Rate=125
bClearAnimSet_link_upCaches_onload_Map=TRUE


REMOVE ACCELERATION ---//

C:// Documents and SettingsUsernameMy DocumentsMy GamesUnreal Tournament 3 DemoUTGameConfigUTInput.ini

[UTGame.UTConsoleP_layer_Input]
bViewAccelerationEnabled=FALSE


//--- DISABLE WEAPON BOB ---//

C://Documents and SettingsUsernameMy DocumentsMy GamesUnreal Tournament 3 DemoUTGameConfigUTGame.ini

[UTGame.UTPawn]
Bob=0.0
bWeaponBob=FALSE

bLandingShake=FALSE

Go to the in-game menus and set Post Processing to "Intense", Texture Detail to 5 and World Detail 1

Aiming

Open UTInput.ini

bEnableMouseSmoothing=False <- disable mouse smoothing
bViewAccelerationEnabled=FALSE <- disable mouse accleration



Go back to UTInput.ini and change

Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX Speed=2.0")
Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY Speed=2.0")

Now, Open UTGame.ini

Turn on Deathmessages

[UTGame.UTDeathMessage]
bNoConsoleDeathMessages=false

[UTGame.UTTeamDeathMessage]
bNoConsoleDeathMessages=false

Remove Intro Movies (put a ; before the command to disable it)

Open UTEngine.ini

[FullScreenMovie]
;StartupMovies=Copyright_PC
;StartupMovies=EpicLogo
;StartupMovies=MidwayLogo
;StartupMovies=UE3_logo
;StartupMovies=Nvidia_PC
;StartupMovies=Intel_Duo_Logo
;StartupMovies=UT_loadmovie1



in UTInput.ini:

[Engine.PlayerInput]
LookRightScale=0.000000
LookUpScale=0.000000
bEnableMouseSmoothing=False
...
Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX Speed=2.0",Control=False,Shift=False,Alt=False)
Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY Speed=2.0",Control=False,Shift=False,Alt=False)
... (^- as neXus said)
Bindings=(Name="LookUp",Command="Axis aLookUp Speed=+25.0 AbsoluteAxis=0",Control=False,Shift=False,Alt=Fals e)
Bindings=(Name="LookDown",Command="Axis aLookUp Speed=-25.0 AbsoluteAxis=0",Control=False,Shift=False,Alt=Fals e)
...
Bindings=(Name="GBA_TurnLeft",Command="Axis aBaseX Speed=-40.0 AbsoluteAxis=0",Control=False,Shift=False,Alt=Fals e)
Bindings=(Name="GBA_TurnRight",Command="Axis aBaseX Speed=+40.0 AbsoluteAxis=0",Control=False,Shift=False,Alt=Fals e)



[UTGame.UTPlayerInput] <- same thing in this section as playerinput.
LookRightScale=0.000000
LookUpScale=0.000000
...
Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX Speed=2.0",Control=False,Shift=False,Alt=False)
Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY Speed=2.0",Control=False,Shift=False,Alt=False)
...
Bindings=(Name="LookUp",Command="Axis aLookUp Speed=+25.0 AbsoluteAxis=0",Control=False,Shift=False,Alt=Fals e)
Bindings=(Name="LookDown",Command="Axis aLookUp Speed=-25.0 AbsoluteAxis=0",Control=False,Shift=False,Alt=Fals e)
...
Bindings=(Name="GBA_TurnLeft",Command="Axis aBaseX Speed=-40.0 AbsoluteAxis=0",Control=False,Shift=False,Alt=Fals e)
Bindings=(Name="GBA_TurnRight",Command="Axis aBaseX Speed=+40.0 AbsoluteAxis=0",Control=False,Shift=False,Alt=Fals e)
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Old 03-01-2008, 02:00 PM   #2
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Thx Zen,

I noticed that custom gametypes also have the "centerweaponfire" entry, be sure to change it in all those as well in the UTGame.ini.
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Old 03-01-2008, 03:05 PM   #3
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Yeah i noticed there are a few centerfire settings in that .ini, best bet to find them all. I also found that just turning off blur, glow and bloom then enabling highpolychars is a good compromise between quaility and performance.
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Old 03-01-2008, 04:37 PM   #4
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I used some of the tweaks for fps,some I already had and now I don't seem to go under 100 fps.That was a good find Eye.Might even be able to turn up some settings.
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Old 10-24-2008, 08:32 AM   #5
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Moar tweaks.

This link even has a formula for making ut3 aiming feel like 2k4, seemed to make a difference, I found out I had mouse accel on too lol.

http://www.fragonsight.com/forum/fos...t3-tweaks.html
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Old 10-24-2008, 11:25 AM   #6
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That's a very nice compilation of tweaks zen, thanks.

Come to think of it.... I think I'll paste it all here just in case the other site goes bye bye.


UT3 Tweaks
Crotale's tweaks from the BeyondUnreal forums:
Quote:
Ultron has an awesome tweak thread over on Epic Forums as well. [FoS readers: Ultron's tweaks follow these. Crotale has included many of them here.]
_____________________________

INI TWEAKS

1. Want a few more frames per second? Open your UTEngine.ini, which is located in a folder called My Documents\My Games\Unreal Tournament 3\UT Game\Config. Find the [SystemSettings] section and change DepthofField=True and Bloom=True to DepthofField=False and Bloom=False. Also, set Trilinear=False and MotionBlur=False.

A few more tweaks that may help your fps are listed below. Be warned, these settings may dramatically reduce the "eye candy" to a non-existent status.

StaticDecals=False
DynamicDecals=False
DynamicLights=False
DynamicShadows=False
LightEnvironmentShadows=False
Distortion=False
DropParticleDistortion=False
SpeedTreeLeaves=False
SpeedTreeFronds=False
OnlyStreamInTextures=False
LensFlares=False
FogVolumes=False
FloatingPointRenderTargets=True
Trilinear=False

2. Is your game crashing upon playback of the Single Player Campaign video? Try this UTEngine.ini tweak: Locate the section called [Engine.ISVHacks] and change PumpWindowMessagesWhenRenderThreadStalled=False to PumpWindowMessagesWhenRenderThreadStalled=True

3. Tilde key not bringing up the Console? This will fix it: Open the UTInput.ini in your Configs folder as listed in number 1 above and find the section called [Engine.Console] and change ConsoleKey=F10 to ConsoleKey=Tilde.

4. Wanna kill off the death messages? Open the UTGame.ini and change the following:
[UTGame.UTDeathMessage]
bNoConsoleDeathMessages=True to read bNoConsoleDeathMessages=False

[UTGame.UTTeamDeathMessage]
bNoConsoleDeathMessages=True to read bNoConsoleDeathMessages=False

5. How do I uncap my FPS? Open UTEngine.ini, and in the section [Engine.GameEngine] set bSmoothFrameRate=False

6. How do I disable mouse acceleration? In the UTInput.ini, set the following:

[UTGame.UTConsolePlayerInput]
bViewAccelerationEnabled=false

7. How do I turn off the Startup Movies (more like commercials if you ask me)? Script out the following line in the UTEngine.ini as shown below:

[FullScreenMovie]
;+StartupMovies=Copyright_PC
;+StartupMovies=EpicLogo
;+StartupMovies=MidwayLogo
;+StartupMovies=UE3_logo
;+StartupMovies=Nvidia_PC
;+StartupMovies=Intel_Duo_Logo
;+StartupMovies=UT_loadmovie1

8. How do I disable Bobbing?

UTGame.ini

[UTGame.UTPawn]
Bob=0.0
bWeaponBob=false

[UTGame.UTPlayerController]
bLandingShake=false

9. Throw Weapon http://www.unrealnorth.com/forum.php...topic&id=50559
There is no throw weapon button in configure controls menu. Weaponthrowing is available through ini-editing IF the mutator Weapon-Respawn is loaded. All you have to do, is modify the [Engine.PlayerInput] section of the UTInput.ini by adding a last line with your binding:
Bindings=(Name="Name of the Key, e.g. Spacebar", Command="ThrowWeapon")

for example to bind the function to SpaceBar:
Bindings=(Name="SpaceBar", Command="ThrowWeapon")

10. How do I make my mouse sensitivity like it was in UT2004?

Lets dig the ut2004 settings to get some info first.

-Open user.ini in your ut2004/system folder and serch for "MouseSensitivity"
-Get the number associated with it.

-Run UT3 and set the mouse sensitivity to 1, then exit.
-open UTInput.ini in your C:\Documents and Settings\<user>\My Documents\My Games\Unreal Tournament 3 Demo\UTGame\Config folder
-set bViewAccelerationEnabled=False
-set MouseSensitivity=5

And now to set the rotation to the same as your 2k4 rotation:

Take your UT2k4 sensitivity that we got in the first step and multiply it by 2.4

Here is an example::
UT2004 sens was .50, multiplied by 2.4 gives me 1.2.

This is the number that we will use to get UT3 to feel the same.

A few lines down in the same file as above (UTInput.ini) you will find:

Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX")
Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY")

And we will add the new rotation speed into it like this:

Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX Speed=1.2")
Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY Speed=1.2")

Save and close UTInput.ini

This setting will stick unlike any changes to the MouseSensitivity setting.

11. Does the game crash and give you the dreaded BSOD on startup? Try this: In the UTEngine.ini, under the section of [Engine.ISVHacks], set bInitializeShadersOnDemand=True

12. Do you want to change the names of pickups, weapons, vehicles, and change death messages?

You need to go into the utgame.int file in
C:\Program Files\Unreal Tournament 3\UTGame\Localization\INT. Make sure you change the files from being READ ONLY as well.

Example of custom Deathmessage
[UTDmgType_LinkBeam]
DeathString="`k |**GREEN SHAFT**| `o"
FemaleSuicide="`o shafted herself."
MaleSuicide="`o shafted himself."

Weapons Name
[UTWeap_Translocator]
ItemName=Translocator
PickupMessage="XLOC"

Vehicle Name
[UTVehicle_Cicada]
VehiclePositionString="in a Cicada"
VehicleNameString=|++CICADA++|

Pickups
[UTArmorPickup_Vest]
PickupMessage="50a"

13. How do I change my preferred team? Open your UTGames.ini, and in the [DefaultPlayer] section, make this change (the italicized text):

Default Player
team=255

Blue Player
team=1

Red Player
team=2

14. How do I change to an alternate directory for storing "My Documents" game folders?
Try this.

15. How do I change the colors of my crosshair: in UTWeapon.ini, add the following line:
CrosshairColor=(R=a,G=b,B=c,A=d)

a, b, c and d are numbers between 0 (none at all) and 255 (all out).
a: amount of Red
b: amount of Green
c: amount of Blue
d: transparency of the crosshair (advised to keep this at 255).

Adding the line to the [UTGame.UTWeapon] changes the default color of the weapons.
Adding the line to any of the weapon paragraphs ([UTGame.UTWeap_<something>]) changes this weapon's color from the default setting to whatever you enter there.

16. How do I add armour parts from one faction to another? http://forums.beyondunreal.com/showp...1&postcount=71
_____________________________

CONSOLE COMMANDS
Console Commands

In UT3 you can open and close the in-game command console at any time by pressing the ~ key (key below ESC), or by pressing the TAB key. There are a range of console commands you can use, and below is a list of the most common commands and a brief description for each:

General Commands

Say [text] - Shows specified text in global chat

Teamsay [text] - Shows specified text in team chat

FOV [degrees] - Changes the Field of View to the specified degrees

Slomo [speed] - Alters the speed of the game to the value specified. Values above 1 speed up the game, values below 1 slow it down

Showhud - Toggles whether to display or hide the HUD

Setbind [Key,Command] - Binds the specified command to the specified key

Setsensitivity [value] - Changes your mouse sensitivity to the specified value

Shot - Takes a screenshot in .BMP format

Exec [filename] - Executes a file under the \Program Files\Unreal Tournament 3\Binaries directory

Brightness [value] - Changes the brightness to the specified value

Contrast [value] - Changes the contrast to the specified value

Gamma [value] - Changes the gamma to the specified value

Demorec [demoname] - Starts recording an in-game demo with the name specified

Stopdemo - Stops recording a demo

Demoplay [demoname] - Plays back a demo with the name specified

Switchlevel [mapname] - Changes the level to the map specified

Switchteam - Toggles you to the other team

Suicide - Kills your character

Open [mapname or IP] - Loads up the specified map, or joins the specified IP address

Reconnect - Reconnects to the last connected server

Disconnect - Disconnects from current server

Exit, Quit - Exits the game to desktop immediately

Information Commands

Stat FPS - Toggles the display of your framerate

Stat Net - Toggles the display of network statistics including Ping

Stat Audio - Toggles information about the audio system

Stat Engine - Toggles information about the rendering system

Stat Game - Toggles information about the game engine

Cheat / Fun Commands

Behindview - Toggles between 1st and 3rd person view

God - Makes your character indestructible, toggles on or off

Fly - Allows your character to fly

Ghost - Allows your character to fly and move through solid objects

Walk - Switches off Fly and Ghost modes

Allweapons - Gives you all weapons

Allammo - Gives you maximum ammo for all your weapons

Loaded - Gives a combination of all weapons and all ammo

Playersonly - Freezes all bots

Addbots [number] - Adds the specified number of bots to the current game

Killbots - Kills all bots in the game

Giveweapon [itemname] - Gives yoou a weapon with the specified name. For example to summon the instagib rifle, or translocator, try the following commands:

Instagib Rifle: giveweapon utgame.utweap_instagibrifle

Translocator: giveweapon utgamecontent.UTWeap_Translocator_Content


Summon [itemname] - Summons an item/vehicle with the specified name. For example, to summon vehicles, try the following commands:

Fury: summon utgamecontent.utvehicle_fury_content

Hellbender: summon utgamecontent.utvehicle_hellbender_content

Darkwalker: summon utgamecontent.utvehicle_darkwalker_content

Manta: summon utgamecontent.utvehicle_manta_content

Scorpion: summon utgamecontent.utvehicle_scorpion_content

Cicada: summon utgamecontent.utvehicle_cicada_content

Goliath: summon utgamecontent.utvehicle_goliath_content

Nemsis: summon utgamecontent.utvehicle_nemesis_content

Paladin: summon utgamecontent.utvehicle_paladin_content

Hellfire SPMA: summon utgamecontent.utvehicle_spma_content

Raptor: summon utgamecontent.utvehicle_raptor_content


Ultron's tweaks from the Epic UT3 forums:
Quote:
There are 4 configuration files we will edit using a text editor like Notepad or Editpad. These can be found in My Documents\MyGames\Unreal Tournament 3\UTGame\Config.

They are:

UTEngine.ini
UTGame.ini
UTInput.ini
UTWeapon.ini

-

I have three goals:

1) To show a highly-compatable setup that allows players with older, lower-end video cards to play the game, and to help weed out technical issues by troubleshooting from a basic configuration.
2) To show a super high quality setup that allows players to play with the best possible graphics, regardless of framerates.
3) To fix a number of issues that many like myself do not like. This last section will have no real effect on graphics or performance.

Another thing, nothing that I write here is above constructive criticism. If you have technical reason why anything I say is incorrect, please reply to this thread with any corrections. Without further ado...

-

--- SECTION I - High Performance Changes, and Troubleshooting ---

Open your UTEngine.ini file. Most of the changes will occur here. Note: This _will_ make the game look ugly, but it will provide more than double the framerates of a maximal quality setup. Note: I have the resolution set to 1024x768 here, but you can change it to whatever resolution you use either in the configuration file or in the game.

Edit the following options like so:

[Engine.GameEngine]
bSmoothFrameRate=TRUE
MinSmoothedFrameRate=0
MaxSmoothedFrameRate=60

This gives you a range of up to 60FPS in terms of smooth graphics, and works with the Vsync setup to ensure no screen tearing even at lower framerates. If you want to disable Vsync for any reason I recommend you set the bSmoothFrameRate option to FALSE instead. At that point the other SmoothedFrameRate lines are meaningless. But if you are using a LCD it will most likely have a refresh rate of 60Hz anyways, so it's not really neccessary to do that in that case.

-

[Engine.Client]
MinDesiredFrameRate=60.000000

This ensures that dynamic lighting, decals, and possibly other visuals are not used if your framerates drop below a certain speed. In this case, 60FPS. I recommend this be set to your maximum refresh rate for your monitor. If it's a LCD it's most likely 60. If it's a CRT it's most likely 85Hz or higher. This setting is largely useless if you've already disabled all the graphic options in the SystemSettings section of the UTEngine.ini.

-

[SystemSettings]
StaticDecals=False
DynamicDecals=False
DynamicLights=False
DynamicShadows=False
LightEnvironmentShadows=False
CompositeDynamicLights=True
DirectionalLightmaps=False
MotionBlur=False
DepthOfField=False
Bloom=False
QualityBloom=False
Distortion=False
DropParticleDistortion=True
SpeedTreeLeaves=False
SpeedTreeFronds=False
OnlyStreamInTextures=False
LensFlares=False
FogVolumes=False
FloatingPointRenderTargets=True
Trilinear=False
OneFrameThreadLag=False
UseVsync=True
UpscaleScreenPercentage=True
Fullscreen=True
AllowD3D10=True
EnableHighPolyChars=False
SkeletalMeshLODBias=0
ParticleLODBias=0
DetailMode=0
ShadowFilterQualityBias=1
MaxAnisotropy=0
MaxMultisamples=1
MinShadowResolution=32
MaxShadowResolution=512
ResX=1024
ResY=768
ScreenPercentage=100.000000

These settings pretty much strip all the high quality visual effects from the game, but it should be much clearer. The only graphical tweak I leave in there is the FloatingPointRenderTargets line, which is set to True. And that is because it allows you to see the Sniper Rifle tracer, and the smoke effects from behind the Flak ball, making it appear more like the Flak ball, instead of a glowing orange.

-

Another thing, if you have an older Nvidia or ATI card, perhaps one that meets the minimum system requirements, but not the recommended ones, you might try one of these options, depending on your video chipset.

For older NVIDIA cards:
[Engine.ISVHacks]
UseMinimalNVIDIADriverShaderOptimization=True
bInitializeShadersOnDemand=True

For older ATI cards:
[Engine.ISVHacks]
DisableATITextureFilterOptimizationChecks=False

-

Another troubleshooting tip, regardless of video card:

[Engine.ISVHacks]
PumpWindowMessagesWhenRenderThreadStalled=True

This prevents lockups in the cinematic videos in the single player campaign, and possibly other times. I have no idea why this isn't the default setting, or what it means, otherwise.

-

--- SECTION II - SUPER HIGH QUALITY CHANGES ---

This is not a setup you use unless you have a high-end system that is powerful enough to make framerate issues irrelevant. I also have the resolution set here to 1024x768 for compatability sake. Be sure to use whatever native resolution is best for your monitor.

[Engine.Client]
MinDesiredFrameRate=0.000000

This ensures that, regardless of what framerates you are getting, you get all the eye candy.

-

[SystemSettings]
StaticDecals=True
DynamicDecals=True
DynamicLights=True
DynamicShadows=True
LightEnvironmentShadows=True
CompositeDynamicLights=False
DirectionalLightmaps=True
MotionBlur=True
DepthOfField=True
Bloom=True
QualityBloom=True
Distortion=True
DropParticleDistortion=False
SpeedTreeLeaves=True
SpeedTreeFronds=True
OnlyStreamInTextures=True
LensFlares=True
FogVolumes=True
FloatingPointRenderTargets=True
Trilinear=True
OneFrameThreadLag=False
UseVsync=True
UpscaleScreenPercentage=True
Fullscreen=True
AllowD3D10=True
EnableHighPolyChars=True
SkeletalMeshLODBias=0
ParticleLODBias=0
DetailMode=4
ShadowFilterQualityBias=1
MaxAnisotropy=16
MaxMultisamples=1
MinShadowResolution=32
MaxShadowResolution=512
ResX=1024
ResY=768
ScreenPercentage=100.000000

You can set the MaxMultisamples to 2 or higher if you want to enable FSAA if you have Vista and DirectX 10, or you can make the changes in the control panel of your video card.

-

--- SECTION III - USEFUL CHANGES ---

Okay now that we've gotten past all that, let's take a look at the other improvements we can do to the game, in order to make our experience better, regardless of graphics/framerate changes.

Again, in the UTEngine.ini:

[Engine.Engine]
bAllowMatureLanguage=False

This is if you have kids. It doesn't work without the first patch Epic is coming out with, yet. There is a similar setting in the UTGame.ini - I am not sure why.

-

[FullScreenMovie]
;StartupMovies=Copyright_PC
;StartupMovies=EpicLogo
;StartupMovies=MidwayLogo
;StartupMovies=UE3_logo
;StartupMovies=Nvidia_PC
;StartupMovies=Intel_Duo_Logo
;StartupMovies=UT_loadmovie1

This last section eliminates the startup movies from the game. This eliminates about 10 seconds of movies that play in the beginning.

-

And now we look into the UTGame.ini.

[Engine.HUD]
bMessageBeep=true

-

[Engine.DecalManager]
DecalLifeSpan=10.0

The default is 30. I set this so that decals never last more than 10 seconds. If you're hardcore crazy you can set that to a really high number.

-

[UTGame.UTPawn]
Bob=0.000
bWeaponBob=false

Eliminates your weapon from bobbing up and down when your character moves.

-

[UTGame.UTPlayerController]
bLandingShake=false

This turns off an effect which can get annoying, quickly.

-

bNoMatureLanguage=true

Why, this looks strangely similar to the UTEngine option.

-

bCenteredWeaponFire=True

The game default is to slightly offset where you aim, compared to where the crosshairs of your HUD are, to either the left or to the right of it, depending on what hand you use. If you set WeaponHandPreference to HAND_Right then you will aim to the right of the crosshair, for example. So I set the bCenteredWeaponFire to True to fire at the center of your crosshair by default, regardless of which hand you choose, or if you use Hidden.

-

[UTGame.UTDeathMessage]
bNoConsoleDeathMessages=false

[UTGame.UTTeamDeathMessage]
bNoConsoleDeathMessages=false

These enable death messages for enemies when they perish, as well as teammates.

-

[UTGame.UTHUD]
bShowDamage=false

This can eliminate much of the red flashing when you take damage.

-

In the UTInput.ini:

[Engine.PlayerInput]
bEnableMouseSmoothing=False

This turns off mouse smoothing.

-

Bindings=(Name="U",Command="showhud")
Bindings=(Name="Z",Command="behindview")
Bindings=(Name=";",Command="throwweapon")
Bindings=(Name="F7",Command="stat fps")
Bindings=(Name="F8",Command="togglescreenshotmode" )

Incidentally there is a difference between showhud and togglescreenshotmode. Showhud will leave your weapon in view. Togglescreenshotmode will hide your weapon.

These are some recommended changes on my part, though you can use different keys. If you use a key that is already in use by another action, then just put a ; in front of the line you don't want to use. For example:

;Bindings=(Name="F7",Command="set D3DRenderDevice bUsePostProcessEffects False",Control=False,Shift=False,Alt=False)
;Bindings=(Name="F8",Command="set D3DRenderDevice bUsePostProcessEffects True",Control=False,Shift=False,Alt=False)

-

And now back to our tweaks.

[UTGame.UTConsolePlayerInput]
bViewAccelerationEnabled=FALSE

This disables mouse acceleration. It's a good idea to do this and disable mouse smoothing at the same time.

-

You can open your UTWeapon.ini file and make the following changes.

[UTGame.UTWeapon]
CrosshairColor=(R=0,G=255,B=0,A=255)

Note: GREEN Crosshair as opposed to the WHITE default. (Thanks Warden!)

-

[UTGame.UTWeap_InstagibRifle]
Priority=14.3

I basically put an arbitrary number there in the Priority, making it a higher number than any of the other weapons. Basically if you come across an Instagib Rifle in the game (probably from a third party map, or enabled through a mutator) it puts the Instagib Rifle at the top of the priority list, something you cannot change in the in-game menu, currently. So when you hit SelectBestWeapon you'll be given it.

-

If you want to use a different splash page, create or copy a bitmapped image (.BMP file) that is 24-bit, and set to read-only, into the Program Files\Unreal Tournament 3\UTGame\Spash\PC folder. Be sure to rename the existing Splash.bmp file before copying the new image into there. The new image should then be renamed to Splash.bmp.

-

If you want to try to use all the different character models in the game that are available, click on F10 to open up the console, then type "unlockallchars" and you'll see the Necris become available, as well as some bonus characters in existing factions.

Last edited by HTM|Minion; 10-24-2008 at 11:29 AM.
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