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  1. #31
    Added DM-HTM-Whack_A_Mole-beta18 and DM-1on1-HTM-WAM-Classic-beta01 to redirect server and both 14 man TAM servers.

  2. #32
    Click image for larger version. 

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    Wake up and smell the corruption!

  3. #33

  4. #34
    Valar Morghulis

    HTM~BullyBob's Avatar
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    The WAM-Extreme version is finished.

    The WAM- Classic version is finished also. I asked for input here also but everyone was busy I guess.

    Last week I gave you a stripped down version of b18 and called it Classic-b1 just to fuck with you. I then asked you to report any differences between Classic-b1 and WAM-beta10. No one spoke. There are a ton of differences. Oh well.

    This Classic version IS WAM beta10 with just the name amended. I said be patient. This version was ready right after Minion's first post lauding beta10. O ye of little faith.
    "I tried to think but nuttin' happened."

  5. #35
    Bob, didn't see you ask for input, but mine would be that it's just fine.

  6. #36
    I've only had time to play it once, after working 9 hours, driving 1.5 hours each way and spending 2-3 hours working on the wife's cabin I could have been on Mars and wouldn't have known the difference. Sorry Bob, I should be back on my nornal schedule soon.

  7. #37
    Valar Morghulis

    HTM~BullyBob's Avatar
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    DM-HTM-Whack-A-Mole

    -THIS IS A FINAL MAP-

    This is the final version of the WAM map meant for public distribution. I will be posting this version on MapRaider soon.

    This is what i wanted WAM to be like since I drew it up on my back deck last summer.

    The first version I made had tunnels connecting the various holes but I soon saw that there was not enough room to maneuver and didn't want the playing field to be any larger so I abandoned that idea.

    The second version had 5 rooms connecting the holes but that sucked big time.

    The third version had one large room connecting all the holes with barriers all around but that looked like DM-Walls.

    The fourth version was really the one that I had drawn up first and is the one you use now with all three versions of WAM. No need to change a good thing.

    I PLANNED the WAM map for Players to spawn in in the lower alcoves and be forced to jump up through the jump holes or ride the lift to get weapons. I wanted Players to get "Whacked" when they came up through the holes. The map was made for just a few minutes of play and stress relief as I doubted anyone would live more than 10-20 seconds with 4 Players. The Minigun and Link gun were purposefully left out of this map because they are too devastating a weapon in these close quarters, being constant fire and all.

    Anyway, I have corrected all the texture alignments and problems that I had noted from as early as beta04. Added moulding to the alcove opening. And a few other things.

    I know you have two HTM versions of this map already so there is really no need to add this one unless you want to.

    Enjoy!

    ~Bob
    "I tried to think but nuttin' happened."

  8. #38
    Loading DM-HTM-Whack_A_Mole.ut2 to Sanctuary, Solitude and Isolation servers.



  9. #39
    Valar Morghulis

    HTM~BullyBob's Avatar
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    LOL. Your best artistic work yet Minion. ( That creepy avatar still scares the shit out of me.)
    "I tried to think but nuttin' happened."

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