The first link is an article on server/client interaction and explanation of terms. It was written about another game (not UT) but the fundamentals are similar if not the same. The second link is to a video showing lag compensation and why I think I hit you when in fact I didn't.
https://www.reddit.com/r/Overwatch/c...out_tick_rate/
https://www.youtube.com/watch?v=6EwaW2iz4iA
https://www.reddit.com/r/Overwatch/c...out_tick_rate/
https://www.youtube.com/watch?v=6EwaW2iz4iA
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