Ok, been trying to create .u files to push custom skins to the sniper server. I did a couple about a month or so ago, and after some trial and error, and with Minions tutelage, I figured it out and they compiled fine and are running on the server now. However, the last two I've tried to make have failed with errors at the same reference point. Everything has been created correctly, placed in correct locations, and double checked names against player classes to ensure no conflicts....here's the error I'm getting
Here is the original .upl-
and here is the .uc I created from it-
I even opened the .utx file to ensure the header info contained the proper name...so what the fuck...LOL I've tried all I know to do so wondering if you guys had any thoughts
I made sure to include the line EditPackages=MatrixDamarusMod to the UT2004/Systems folder and ucc make is seeing the directory just fine, but for some reason, it's not seeing the .utx file entries associated with the portrait settings...that's my guess so far
Analyzing...
Parsing MatrixDamarus
Compiling MatrixDamarus
Importing Defaults for MatrixDamarus
ObjectProperty XGame.PlayerRecordClass.Portrait: unresolved reference to 'material'matrix.MatrixDamarusPortrait''
Compile aborted due to errors.
Failure - 1 error(s), 0 warning(s)
Parsing MatrixDamarus
Compiling MatrixDamarus
Importing Defaults for MatrixDamarus
ObjectProperty XGame.PlayerRecordClass.Portrait: unresolved reference to 'material'matrix.MatrixDamarusPortrait''
Compile aborted due to errors.
Failure - 1 error(s), 0 warning(s)
[Public]
Player=(DefaultName="MatrixDamarus",Mesh=Aliens.Al ienMaleA,species=xGame.SPECIES_Alien,Portrait=matrix.MatrixDamarusPortrait,Text=XPlayers.AlienMaleAA,Sex=Male,FavoriteWeapon =xWeapons.FlakCannon,BodySkin=matrix.MatrixDamarus Body,FaceSkin=matrix.MatrixDamarusHead,Tactics=5.1 ,StrafingAbility=5.1,Accuracy=5.1,Agility=1.0)
Player=(DefaultName="MatrixDamarus",Mesh=Aliens.Al ienMaleA,species=xGame.SPECIES_Alien,Portrait=matrix.MatrixDamarusPortrait,Text=XPlayers.AlienMaleAA,Sex=Male,FavoriteWeapon =xWeapons.FlakCannon,BodySkin=matrix.MatrixDamarus Body,FaceSkin=matrix.MatrixDamarusHead,Tactics=5.1 ,StrafingAbility=5.1,Accuracy=5.1,Agility=1.0)
class MatrixDamarus extends PlayerRecordClass;
defaultproperties
{
Species=class'XGame.SPECIES_Alien'
MeshName="Aliens.AlienMaleA"
BodySkinName="matrix.MatrixDamarusBody"
FaceSkinName="matrix.MatrixDamarusHead"
Portrait=material'matrix.MatrixDamarusPortrait'
TextName="XPlayers.AlienMaleAA"
Sex="Male"
Menu="SP"
}
defaultproperties
{
Species=class'XGame.SPECIES_Alien'
MeshName="Aliens.AlienMaleA"
BodySkinName="matrix.MatrixDamarusBody"
FaceSkinName="matrix.MatrixDamarusHead"
Portrait=material'matrix.MatrixDamarusPortrait'
TextName="XPlayers.AlienMaleAA"
Sex="Male"
Menu="SP"
}
I made sure to include the line EditPackages=MatrixDamarusMod to the UT2004/Systems folder and ucc make is seeing the directory just fine, but for some reason, it's not seeing the .utx file entries associated with the portrait settings...that's my guess so far
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