I've finished with everything I was going to do to this map. I didn't change this map to make it better. I changed it to make it different. I think it's pretty hard to improve a map that has been finished and released. If I don't hear of any major errors from any of you, then the beta designation will be removed and the final version will be released. Hopefully in about 7 more days. GardenStone-V2XL_Beta14 is the latest beta release and should be identical to the final release. Only 2 betas were released publicly. The rest were generated internally as backups after map changes were made.
Later.
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Here are the changes I made, roughly.
-Added lower central alleyway accessed by lift, shaft, from main alleyway, and by transporters.
-Added 2 transporters to lower alleyway, 1 JumpPad to north end area.
-Added 2 end areas, one with stairway access, other with jump pad access. Both linked to transporters from lower central alleyway.
-Lowered kill zone/ falling volume.
-Added blocking volumes to various tree trunks.
-Added blocking volumes to jump pad bases to prevent "momentary sticking".
-Added sloped blocking volumes to some sides to aid in falling off to kill zone /falling volume.
-Added blocking volume to "stone garden" barrier to prevent "momentary sticking".
-Slightly moved various meshes to prevent character "hang-ups".
-Increased JumpZModifier by .2 on upper jump pad to increase jump height slightly.
-Removed unused mesh stuck in geometry.
-Added uDamage pickup.
-Added Adrenaline pickups.
-Added weapons pickups and ammo to revised areas.
-Various revisions to original geometry to match revised geometry.
-Added lighting, textures, meshes, etc. to match existing environment.
-Added all necessary Bot pathing to revised areas.
-Added "secret" passage and special homage to original author there.
-Changed/Added map preview sequence from original still shot. Original shot is still part of the new sequence.
-Revised ReadMe file.
-Other various minor revisions.
Later.
--------------------------------------------
Here are the changes I made, roughly.
-Added lower central alleyway accessed by lift, shaft, from main alleyway, and by transporters.
-Added 2 transporters to lower alleyway, 1 JumpPad to north end area.
-Added 2 end areas, one with stairway access, other with jump pad access. Both linked to transporters from lower central alleyway.
-Lowered kill zone/ falling volume.
-Added blocking volumes to various tree trunks.
-Added blocking volumes to jump pad bases to prevent "momentary sticking".
-Added sloped blocking volumes to some sides to aid in falling off to kill zone /falling volume.
-Added blocking volume to "stone garden" barrier to prevent "momentary sticking".
-Slightly moved various meshes to prevent character "hang-ups".
-Increased JumpZModifier by .2 on upper jump pad to increase jump height slightly.
-Removed unused mesh stuck in geometry.
-Added uDamage pickup.
-Added Adrenaline pickups.
-Added weapons pickups and ammo to revised areas.
-Various revisions to original geometry to match revised geometry.
-Added lighting, textures, meshes, etc. to match existing environment.
-Added all necessary Bot pathing to revised areas.
-Added "secret" passage and special homage to original author there.
-Changed/Added map preview sequence from original still shot. Original shot is still part of the new sequence.
-Revised ReadMe file.
-Other various minor revisions.
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