It just broke my heart when I read Herc's post about how he absolutely hated the GoS map because he disliked falling (or getting knocked) over the sides and plunging to a quick, decisive and explosive death. Yuck! Dr. Bob figures that he must have fallen out of a tree when he was a little boy and still carries the awful horror of that day forever engrained in his being. In a recent post he was asking, no, pleading, almost begging, that if someone could help him out by altering the GoS map so that HIS anxieties can be addressed, he MIGHT play the map again. Not even mentioning that many others have fallen victim to the GoS "falling to a sudden death" syndrome. This proves that deep down in his psyche he won't let go of that fearful day in the woods as a young boy.
Well, it's all over now Herc (I hope) and Dr. Bob is going to try and address this and a few more issues with our 'nearly almost perfect" map, GardenOfStone. Some others are having "hanging up" or "sticking" problems also. I hope that any of you playing this beta version will note any places where you can still get stuck or whatever. Just post back here and try to be specific as to what and where.
First off, you may not even notice the visible changes that I made. I just raised the height of the wooden fences so that you can no longer just jump over them. You can still be "knocked" off with a shock combo or straight shot if you lift jump or jump pad jump and make yourself a target. Possibly even with a Shield Gun "bounce" in certain places, etc. There are a few other places that you could be knocked off also. You can still go over the side if you get to the top of the fence and don't watch out. I wouldn't advise walking on the top of the fence for very long if you are so inclined.
This one's for you Herc. Here's what I did:
~Raised the height of 23 wooden fences so that you can't just jump over them or be backed into them and through the act of jumping and/or dodging, accidentally go over.
~Added 5 wooden fence sections at some corners to help keep you from accidentally falling over in battle.
~Lengthened a couple of wooden fence sections to close off some gaps.
~Raised 23 existing fence blocking volumes to match new fence height.
~Added 5 new bv's for the new fence sections I added.
~Added a blocking volume (like an upside down bowl) to both Jump Pads to help the transition onto the pad.
~Added 2 small bv's to the sides of the upper Jump Pad to help the entrance transition.
~Rebuilt the bv's covering the stairs where the "tree garden" is to help with transition during battle. You can still get stuck somewhat in the tree limbs and rocks. But you can still get out I believe.
~There's a tree next to the stairs near the short tower that has "spikey" limbs overhanging the stair rails. I reduced the tree diameter by 25% and turned it so that the spikes are not as much of a problem.
That's about it. Minion has the beta map and I'm sure he will test it out soon. Please give me any feedback as to any "sticky" problems you find.
And if you can think of an appropriate name for the map let me know.
~Bob
BTW- This may not be the only fix in case many of you don't like the raised fences.
Well, it's all over now Herc (I hope) and Dr. Bob is going to try and address this and a few more issues with our 'nearly almost perfect" map, GardenOfStone. Some others are having "hanging up" or "sticking" problems also. I hope that any of you playing this beta version will note any places where you can still get stuck or whatever. Just post back here and try to be specific as to what and where.
First off, you may not even notice the visible changes that I made. I just raised the height of the wooden fences so that you can no longer just jump over them. You can still be "knocked" off with a shock combo or straight shot if you lift jump or jump pad jump and make yourself a target. Possibly even with a Shield Gun "bounce" in certain places, etc. There are a few other places that you could be knocked off also. You can still go over the side if you get to the top of the fence and don't watch out. I wouldn't advise walking on the top of the fence for very long if you are so inclined.
This one's for you Herc. Here's what I did:
~Raised the height of 23 wooden fences so that you can't just jump over them or be backed into them and through the act of jumping and/or dodging, accidentally go over.
~Added 5 wooden fence sections at some corners to help keep you from accidentally falling over in battle.
~Lengthened a couple of wooden fence sections to close off some gaps.
~Raised 23 existing fence blocking volumes to match new fence height.
~Added 5 new bv's for the new fence sections I added.
~Added a blocking volume (like an upside down bowl) to both Jump Pads to help the transition onto the pad.
~Added 2 small bv's to the sides of the upper Jump Pad to help the entrance transition.
~Rebuilt the bv's covering the stairs where the "tree garden" is to help with transition during battle. You can still get stuck somewhat in the tree limbs and rocks. But you can still get out I believe.
~There's a tree next to the stairs near the short tower that has "spikey" limbs overhanging the stair rails. I reduced the tree diameter by 25% and turned it so that the spikes are not as much of a problem.
That's about it. Minion has the beta map and I'm sure he will test it out soon. Please give me any feedback as to any "sticky" problems you find.
And if you can think of an appropriate name for the map let me know.
~Bob
BTW- This may not be the only fix in case many of you don't like the raised fences.
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