Boy o boy, the whack a mole map. What a mess. Play that map and you are guaranteed to die quick.
I made that map specifically to just plain 'ol burn off steam. Kinda like a Bot with a Flack gun in a phone booth. We know who will probably win that one.
I'm on beta 11 now and I think I have resolved all of the JP issues. I had to completely rebuild the jump tubes but that was a good thing anyway. I can't guarantee that you won't get snagged somewhere sometime but I believe I have greatly reduced the chance that you will. I see Player collisions more than anything else.
This map is made entirely from custom textures and meshes. No store bought stuff here.
I expanded the center and NSEW sub-rooms just a bit.
Added four more JP's to the main floor. Sorta like super-dodging across the map.
Made the 4 main floor Teleporters random so you will teleport to any of 8 different places on the walkway that surrounds the main floor.
Bots now run the entire map including the outer walkways. (DM, TDM)
By design there are no Mini or Link guns in this map. (DM, TDM)
There are no sounds except the sounds of death.
I'm trying to find some music. Maybe I will and maybe I won't put it in.
The Bot(s) should now snipe from the alcoves about 40% of the time. But Bots can also ignore my command scripts and attack.
I have very little control over the scoreboard. I do not have any control over the spacing between the last word and the players name. If the Player's name is too long then they will jam together. I've decided to use "KILLS-POINTS" because with TAM its points and with DM its kills. And this is a DM, TDM map foremost.
The WAM map is playing now on my other machine. 984 for Red and 740 for Blue. A whop-sided game to say the least.
The WAM map now has the HTM Room in it but you'll have to find the secret entrance first. Look North. Check your location in the HUD when you are in the alcoves for directions. The JP medallion in the exact center of the map is oriented correctly also. When you find it it is in plain sight. The first one who finds it and posts back here with its location will get a $20 donation from me to the HTM funds. (After I post the new beta up this Friday that is.) Oh...and its back like the original. Nothing but names. Its time to move on.
With any luck the WAM map should be finalized in a couple of weeks too and then I get on to Cuz's, skanks and Blues maps.
Thanks guys.
I made that map specifically to just plain 'ol burn off steam. Kinda like a Bot with a Flack gun in a phone booth. We know who will probably win that one.
I'm on beta 11 now and I think I have resolved all of the JP issues. I had to completely rebuild the jump tubes but that was a good thing anyway. I can't guarantee that you won't get snagged somewhere sometime but I believe I have greatly reduced the chance that you will. I see Player collisions more than anything else.
This map is made entirely from custom textures and meshes. No store bought stuff here.
I expanded the center and NSEW sub-rooms just a bit.
Added four more JP's to the main floor. Sorta like super-dodging across the map.
Made the 4 main floor Teleporters random so you will teleport to any of 8 different places on the walkway that surrounds the main floor.
Bots now run the entire map including the outer walkways. (DM, TDM)
By design there are no Mini or Link guns in this map. (DM, TDM)
There are no sounds except the sounds of death.
I'm trying to find some music. Maybe I will and maybe I won't put it in.
The Bot(s) should now snipe from the alcoves about 40% of the time. But Bots can also ignore my command scripts and attack.
I have very little control over the scoreboard. I do not have any control over the spacing between the last word and the players name. If the Player's name is too long then they will jam together. I've decided to use "KILLS-POINTS" because with TAM its points and with DM its kills. And this is a DM, TDM map foremost.
The WAM map is playing now on my other machine. 984 for Red and 740 for Blue. A whop-sided game to say the least.
The WAM map now has the HTM Room in it but you'll have to find the secret entrance first. Look North. Check your location in the HUD when you are in the alcoves for directions. The JP medallion in the exact center of the map is oriented correctly also. When you find it it is in plain sight. The first one who finds it and posts back here with its location will get a $20 donation from me to the HTM funds. (After I post the new beta up this Friday that is.) Oh...and its back like the original. Nothing but names. Its time to move on.
With any luck the WAM map should be finalized in a couple of weeks too and then I get on to Cuz's, skanks and Blues maps.
Thanks guys.
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