Why does my UT keep on crashing ?
Code:
UT2004 Build UT2004_Build_[2004-09-02_05.02] OS: Windows XP 5.1 (Build: 2600) CPU: AuthenticAMD Unknown processor @ 2715 MHz with 2046MB RAM Video: ATI Radeon HD 3800 Series (6783) General protection fault! History: UObject::ProcessEvent <- (AntiTCCConsole DM-Echo.AntiTCCSecurity.AntiTCCConsole0, Function AntiTCC2009r4a.AntiTCCConsole.Initialized) <- UInteraction::_Init <- (AntiTCCSecurity DM-Echo.AntiTCCSecurity @ Function AntiTCC2009r4a.AntiTCCSecurity.O40205O : 0221) <- UObject::ProcessEvent <- (AntiTCCSecurity DM-Echo.AntiTCCSecurity, Function AntiTCC2009r4a.AntiTCCSecurity.O40205O) <- RemoteCall <- HandleStream <- UActorChannel::ReceivedBunch <- (Actor AntiTCCSecurity) <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level Echo <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
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