First of all I have to credit this information to Angelheart as this was originally composed by.
Boostdodging Basics
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There are several ways to get around in UT2003, but there is a special one.
I’m talking about the boost dodge.
What is a boost dodge?
It basically is a wall dodge and a jump at the same time.
Why does it boost?
Because you create a vector addition with the jump and the wall dodge vector.
While the jump vector isn't yet touched by the gravity or is only slightly altered through it.
How to jump and dodge the same time?
The standard dodge is a double press left/right combination within 250milliseconds (standard dodge activation time).
So it goes like Left; 250ms-wait; Left or Right; 250ms-wait; Right.
To add the jump vector to it you just have to put a jump in between,
Like, Left Jump Left or Right Jump Right (within a 250ms border).
How far can I get?
Until now I can’t tell you exactly how much Unreal Units you can get from it.
Only that you can boost dodge at different Jump vectors.
When you tap the direction key then immediately after jump key and then again the direction key after a 250ms border, you will get the smallest possible boost.
Because the gravity has taken influence on the Jump vector for max 250milliseconds which shortens the length of the jump vector and so influences the vector of the "boost".
To get the maximum out of it, you have to press direction, jump + direction where jump + direction should happen at nearly the same time.
How to make it?
These are the rules how to make it work:
You always have to have body contact with the wall.
You should always look at the wall from a 30°- 80° Angle (45° is ideal for practice tho).
You should always press forward, because it lets you in combination with the angle
Slide on the wall, besides it keeps u in touch with the wall, no matter if you press a direction key for one moment.
Your direction key of Choice is either Strafe Left or Strafe Right depending on the side of the wall.
If the wall is left to you, your direction key is Strafe Right, Strafe Left when the wall is on the right.
The wall you try to boost dodge from should have a homogenous collision map (i.e. box; no spikes, nor collision maps without wall)
OK… let’s get it on
Walk towards a wall under a 45° angle. When u collide with that wall, press: direction key jump direction key (within 250milliseconds), in air u can increase the distance by adding a jump.
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