This is on one of the kiddo's cpu's.I did a fresh reinstall of windows and everything else of course.Changed out the ram,but still get this error about half way through a map.It did play UT fine,just started happening.
UT2004 Build UT2004_Build_[2004-11-11_10.48]
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 1658 MHz with 1023MB RAM
Video: NVIDIA GeForce FX 5700LE (8198)
General protection fault!
History: FMallocWindows::Realloc <- 0A87A800 3360 FArray <- FArray::Realloc <- 140*24 <- FCanvasUtil:rawTile <- UCanvas:rawTile <- AHudBase:rawSpriteWidget <- AHudBase::execDrawSpriteWidget <- (HudCDeathmatch DM-Sairo.HudCDeathmatch @ Function XInterface.HudCDeathmatch.DrawWeaponBar : 08C2) <- UObject::ProcessEvent <- (HudCDeathmatch DM-Sairo.HudCDeathmatch, Function Engine.HUD.PostRender) <- FPlayerSceneNode::Render <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level DM-Saïro <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
UT2004 Build UT2004_Build_[2004-11-11_10.48]
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 1658 MHz with 1023MB RAM
Video: NVIDIA GeForce FX 5700LE (8198)
General protection fault!
History: FMallocWindows::Realloc <- 0A87A800 3360 FArray <- FArray::Realloc <- 140*24 <- FCanvasUtil:rawTile <- UCanvas:rawTile <- AHudBase:rawSpriteWidget <- AHudBase::execDrawSpriteWidget <- (HudCDeathmatch DM-Sairo.HudCDeathmatch @ Function XInterface.HudCDeathmatch.DrawWeaponBar : 08C2) <- UObject::ProcessEvent <- (HudCDeathmatch DM-Sairo.HudCDeathmatch, Function Engine.HUD.PostRender) <- FPlayerSceneNode::Render <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level DM-Saïro <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
Comment