Originally posted by HTM|Assraker
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The New and Improved Sanctuary
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Start/run enter "cmd" and hit enter. You should now be looking at a dos window, enter "tracert 72.249.10.45" and it will run a trace route to the present Sanctuary server, then repeat with 72.249.10.39 and it will run the same on the antitcc server.
**EDIT**
I added UTVote59, the new antitcc and Team Captains to the existing server at Sanctuary and the ping (for me anyway) remained the same. I played a game with Lagger and all felt smooth on my end. Check it out and see what you think...
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Originally posted by HTM~PhoenixThank you Minion. My numbers look about the same as Freak's. So if you average those out, should that be the average ping you get in Sanctuary? I am not sure how the numbers work to determine your ping since they start out very low then get higher. Is it the highest number?
These look fine to me, as I stated in my edit above I added the new stuff to the old sanctuary and I didn't see a ping increase. See if Sanctuary pings about the same for you.
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That makes sense, thank you Minion. I played a few games in Sanctuary today, shows my ping between 64-72 I've seen it max out at 80. When running the trace rt, it shows 54ms. No complaints here. I've only had a few issues of ammo not coming out of weapons or people "teleporting" to a different spot magically, but I have yet to see that since you redid Sanctuary.sigpic
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Use the ping command to get the total time in ms to an IP address. Open command prompt and type:
"ping 72.249.10.39" for experimental
"ping 72.249.10.45" for Sanctuary
Tracert is for troubleshooting the route you take, if you just want total ping times, run ping.
I just ran it 3-4 times and was averaging 50's to Experimental and Sanctuary, which is good.
*EDIT: Experimental server in-game pings w/ 1 bot = 56-76, slight PL (just a quick blip). Not too bad from PA to TX.Mind as muscle, Body as energy, Spirit as thought.
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Seems smooth to me too.
By the way I have Team Captains set to "Automatic".. I know some people were freaking out because they had no control over the choices when they were team captains. I thought this would be faster than waiting for a "new guy" to figure out how to use the mod.It seems to work pretty well, and it also shakes hands with UTVote 59 and keeps the map menu down until team selection is over.
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umm, is the invisibility turned back on permanently, or is it just for testing purposes?
was playing a bot today who went invis 2 times on me heh-----
ScRiPt3r aka W@RpY aka WTF\ever aka Fl@cWh0r3 aka Player174a.c2 aka Fr33_Adr3n aka ...
oh hell..
just call me Ale.E.Ass3r!
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