So as it stands, players don't have to change anything to continue playing on the Sniper Server or any server they have saved in their favorites. They can also still join by typing in the IP of this or any active server. The only reason you would need to change your ut2004.ini (for those playing in 32bit still) or UT2004-Win64.ini (for those running 64bit versions) is if you want to search for servers via the Game Type under Internet tab in the Join Game option from the start screen (ie, Assualt, Team Deathmatch, etc). So if you want to do that, you simply need to open the files mentioned and delete two lines and replace them with one line. MAKE SURE TO CREATE A COPY/BACKUP OF THE FILE FIRST!!!
Locate the this line;
[IpDrv.MasterServerLink]
LANPort=11777
LANServerPort=10777
MasterServerList=(Address="ut2004master1.epicgames .com",Port=28902)
MasterServerList=(Address="ut2004master2.epicgames .com",Port=28902)
Delete the last two lines and replace with this
MasterServerList=(Address="utmaster.openspy.net",P ort=28902)
Then save and exit. You will know if it worked when you run the game and after clicking on Join Game you will see an OpenSpy welcome screen.
Again, for most players, you don't have to do anything. But if you run into problems, contact me or Lethal and we will walk you through it.
All info can be found at https://digiex.net/threads/unreal-to...-server.16436/
Locate the this line;
[IpDrv.MasterServerLink]
LANPort=11777
LANServerPort=10777
MasterServerList=(Address="ut2004master1.epicgames .com",Port=28902)
MasterServerList=(Address="ut2004master2.epicgames .com",Port=28902)
Delete the last two lines and replace with this
MasterServerList=(Address="utmaster.openspy.net",P ort=28902)
Then save and exit. You will know if it worked when you run the game and after clicking on Join Game you will see an OpenSpy welcome screen.
Again, for most players, you don't have to do anything. But if you run into problems, contact me or Lethal and we will walk you through it.
All info can be found at https://digiex.net/threads/unreal-to...-server.16436/
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